private void button1_Click(object sender, EventArgs e)
{
// To keep the user from repeatedly pressing the button, let's disable it
button1.Enabled = false;
// Capture the current text ("ABC" in your example)
string originalText = label1.Text;
// Create a background worker to sleep for 2 seconds...
var backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += (s, ea) => Thread.Sleep(TimeSpan.FromSeconds(2));
// ...and then set the text back to the original when the sleep is done
// (also, re-enable the button)
backgroundWorker.RunWorkerCompleted += (s, ea) =>
{
label1.Text = originalText;
button1.Enabled = true;
};
// Set the new text ("CDE" in your example)
label1.Text = "CDE";
// Start the background worker
backgroundWorker.RunWorkerAsync();
}
private void button1_Click(object sender, EventArgs e)
{
// To keep the user from repeatedly pressing the button, let's disable it
button1.Enabled = false;
// Capture the current text ("ABC" in your example)
string originalText = label1.Text;
// Create a background worker to sleep for 2 seconds...
var backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += (s, ea) => Thread.Sleep(TimeSpan.FromSeconds(2));
// ...and then set the text back to the original when the sleep is done
// (also, re-enable the button)
backgroundWorker.RunWorkerCompleted += (s, ea) =>
{
label1.Text = originalText;
button1.Enabled = true;
};
// Set the new text ("CDE" in your example)
label1.Text = "CDE";
// Start the background worker
backgroundWorker.RunWorkerAsync();
}
private void button1_Click(object sender, EventArgs e)
{
// To keep the user from repeatedly pressing the button, let's disable it
button1.Enabled = false;
// Capture the current text ("ABC" in your example)
string originalText = label1.Text;
// Create a background worker to sleep for 2 seconds...
var backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += (s, ea) => Thread.Sleep(TimeSpan.FromSeconds(2));
// ...and then set the text back to the original when the sleep is done
// (also, re-enable the button)
backgroundWorker.RunWorkerCompleted += (s, ea) =>
{
label1.Text = originalText;
button1.Enabled = true;
};
// Set the new text ("CDE" in your example)
label1.Text = "CDE";
// Start the background worker
backgroundWorker.RunWorkerAsync();
}
private void button1_Click(object sender, EventArgs e)
{
// To keep the user from repeatedly pressing the button, let's disable it
button1.Enabled = false;
// Capture the current text ("ABC" in your example)
string originalText = label1.Text;
// Create a background worker to sleep for 2 seconds...
var backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += (s, ea) => Thread.Sleep(TimeSpan.FromSeconds(2));
// ...and then set the text back to the original when the sleep is done
// (also, re-enable the button)
backgroundWorker.RunWorkerCompleted += (s, ea) =>
{
label1.Text = originalText;
button1.Enabled = true;
};
// Set the new text ("CDE" in your example)
label1.Text = "CDE";
// Start the background worker
backgroundWorker.RunWorkerAsync();
}
private void button1_Click(object sender, EventArgs e)
{
// To keep the user from repeatedly pressing the button, let's disable it
button1.Enabled = false;
// Capture the current text ("ABC" in your example)
string originalText = label1.Text;
// Create a background worker to sleep for 2 seconds...
var backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += (s, ea) => Thread.Sleep(TimeSpan.FromSeconds(2));
// ...and then set the text back to the original when the sleep is done
// (also, re-enable the button)
backgroundWorker.RunWorkerCompleted += (s, ea) =>
{
label1.Text = originalText;
button1.Enabled = true;
};
// Set the new text ("CDE" in your example)
label1.Text = "CDE";
// Start the background worker
backgroundWorker.RunWorkerAsync();
}
private void button1_Click(object sender, EventArgs e)
{
// To keep the user from repeatedly pressing the button, let's disable it
button1.Enabled = false;
// Capture the current text ("ABC" in your example)
string originalText = label1.Text;
// Create a background worker to sleep for 2 seconds...
var backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += (s, ea) => Thread.Sleep(TimeSpan.FromSeconds(2));
// ...and then set the text back to the original when the sleep is done
// (also, re-enable the button)
backgroundWorker.RunWorkerCompleted += (s, ea) =>
{
label1.Text = originalText;
button1.Enabled = true;
};
// Set the new text ("CDE" in your example)
label1.Text = "CDE";
// Start the background worker
backgroundWorker.RunWorkerAsync();
}
private void button1_Click(object sender, EventArgs e)
{
// To keep the user from repeatedly pressing the button, let's disable it
button1.Enabled = false;
// Capture the current text ("ABC" in your example)
string originalText = label1.Text;
// Create a background worker to sleep for 2 seconds...
var backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += (s, ea) => Thread.Sleep(TimeSpan.FromSeconds(2));
// ...and then set the text back to the original when the sleep is done
// (also, re-enable the button)
backgroundWorker.RunWorkerCompleted += (s, ea) =>
{
label1.Text = originalText;
button1.Enabled = true;
};
// Set the new text ("CDE" in your example)
label1.Text = "CDE";
// Start the background worker
backgroundWorker.RunWorkerAsync();
}
private void button1_Click(object sender, EventArgs e)
{
// To keep the user from repeatedly pressing the button, let's disable it
button1.Enabled = false;
// Capture the current text ("ABC" in your example)
string originalText = label1.Text;
// Create a background worker to sleep for 2 seconds...
var backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += (s, ea) => Thread.Sleep(TimeSpan.FromSeconds(2));
// ...and then set the text back to the original when the sleep is done
// (also, re-enable the button)
backgroundWorker.RunWorkerCompleted += (s, ea) =>
{
label1.Text = originalText;
button1.Enabled = true;
};
// Set the new text ("CDE" in your example)
label1.Text = "CDE";
// Start the background worker
backgroundWorker.RunWorkerAsync();
}
private void button1_Click(object sender, EventArgs e)
{
// To keep the user from repeatedly pressing the button, let's disable it
button1.Enabled = false;
// Capture the current text ("ABC" in your example)
string originalText = label1.Text;
// Create a background worker to sleep for 2 seconds...
var backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += (s, ea) => Thread.Sleep(TimeSpan.FromSeconds(2));
// ...and then set the text back to the original when the sleep is done
// (also, re-enable the button)
backgroundWorker.RunWorkerCompleted += (s, ea) =>
{
label1.Text = originalText;
button1.Enabled = true;
};
// Set the new text ("CDE" in your example)
label1.Text = "CDE";
// Start the background worker
backgroundWorker.RunWorkerAsync();
}
private void button1_Click(object sender, EventArgs e)
{
// To keep the user from repeatedly pressing the button, let's disable it
button1.Enabled = false;
// Capture the current text ("ABC" in your example)
string originalText = label1.Text;
// Create a background worker to sleep for 2 seconds...
var backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += (s, ea) => Thread.Sleep(TimeSpan.FromSeconds(2));
// ...and then set the text back to the original when the sleep is done
// (also, re-enable the button)
backgroundWorker.RunWorkerCompleted += (s, ea) =>
{
label1.Text = originalText;
button1.Enabled = true;
};
// Set the new text ("CDE" in your example)
label1.Text = "CDE";
// Start the background worker
backgroundWorker.RunWorkerAsync();
}